کد خبر : 208300
تاریخ انتشار : چهارشنبه 21 می 2025 - 18:57

How To Get Yareli Prime In Warframe

How To Get Yareli Prime In Warframe

[ad_1] Warframe presents a vast amount of weapons, companions, vehicles, and warframes to discover. As you progress through the game, you will discover the many stories of the characters in the Sol System; as the Tenno, you can choose to help them, and sometimes they might help you with new additions to your arsenal. Related

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Warframe presents a vast amount of weapons, companions, vehicles, and warframes to discover. As you progress through the game, you will discover the many stories of the characters in the Sol System; as the Tenno, you can choose to help them, and sometimes they might help you with new additions to your arsenal.

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With water-based powers and a backstory that involves the Ventkids from Fortuna, Yareli’s cuteness can be misleading, as her aggressive powers will destroy anything in her path while also keeping her mobile on the battlefield. Here’s all you need to know about her.

How To Get Yareli

Yareli riding the Merulina K-Drive in Warframe.

To obtain Yareli, you must complete the quest “The Waverider”, which will reward you with her blueprint, and extra ones can be bought from Cephalon Simaris in any Relay. Then, for the component blueprints, you must buy them from the Ventkids in Fortuna.

Yareli Blueprint

Drop Source

  • “The Waverider” quest.
  • Cephalon Simaris (50,000 Standing)

Crafting Costs

  • 25,000 Credits
  • 1 Yareli Neuroptics
  • 1 Yareli Chassis
  • 1 Yareli Systems
  • 3 Orokin Cell

Crafting Time

72 Hours

Yareli Neuroptics

Drop Source

Ventkids’ Bash Lab – 1,500 Affinity

Crafting Costs

  • 15,000 Credits
  • 2 Argon Crystal
  • 150 Plastids
  • 875 Salvage
  • 10 Heart Noctrul

Crafting Time

12 Hours

Yareli Chassis

Drop Source

Ventkids’ Bash Lab – 1,500 Affinity

Crafting Costs

  • 15,000 Credits
  • 2 Tellurium
  • 20 Venerdo Alloy
  • 350 Circuits
  • 1,500 Nano Spores

Crafting Time

12 Hours

Yareli Systems

Drop Source

Ventkids’ Bash Lab – 1,500 Affinity

Crafting Costs

  • 15,000 Credits
  • 2 Nitain
  • 350 Cryotic
  • 5 Scrubber Exa Brain
  • 1,750 Alloy Plate

Crafting Time

12 Hours

How To Get Yareli Prime

Yareli Prime wielding the Kompressa Prime pistol in Warframe.

Yareli Prime can be obtained by opening certain types of Relics in Void Missions or Void Storms:

Yareli Prime Blueprint

Drop Source

Neo A14 – Uncommon Drop

Crafting Costs

  • 25,000 Credits
  • 1 Yareli Prime Neuroptics
  • 1 Yareli Prime Chassis
  • 1 Yareli Prime Systems
  • 5 Orokin Cells

Crafting Time

72 Hours

Yareli Prime Neuroptics

Drop Source

Lith Z4 – Common Drop

Crafting Costs

  • 15,000 Credits
  • 3 Neural Sensors
  • 250 Oxium
  • 350 Plastids
  • 4,250 Alloy Plate

Crafting Time

12 Hours

Yareli Prime Chassis

Drop Source

Lith Y1 – Rare Drop

Crafting Costs

  • 15,000 Credits
  • 2 Tellurium
  • 2 Nitain Extract
  • 300 Oxium
  • 3,600 Ferrite

Crafting Time

12 Hours

Yareli Prime Systems

Drop Source

Axi Y1 – Rare Drop

Crafting Costs

  • 15,000 Credits
  • 2 Argon Crystals
  • 3 Neurodes
  • 350 Cryotic
  • 3,175 Nano Spores

Crafting Time

12 Hours

Yareli Abilities

Yareli Wielding the Kompressa while riding the Merulina in Warframe.Stats

Yareli

Yareli Prime

  • Armor: 475
  • Energy: 300 at Rank 30
  • Health: 370 at Rank 30
  • Shields: 555 at Rank 30
  • Sprint Speed: 1.0
  • Armor: 105
  • Energy: 315 at Rank 30
  • Health: 370 at Rank 30
  • Shields: 650 at Rank 30
  • Sprint Speed: 1.1

Passive

Everflowing with the seas, whenever Yareli moves for at least 1.5 seconds, she gains the Critical Flow buff that increases Critical Chance on her secondary Weapon by 200%.

While Yareli keeps moving, the Critical Flow buff will stay active, only stopping once she stops moving for one second. This buff stacks with other pistol critical chance mods, and something to keep in mind is that the Merulina drifting momentum will keep this buff going on, but stationary movement like riding an elevator won’t.

Sea Snares

Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.

Sea Snares Stats

Energy Drain

25 Energy

Range

15 / 20 / 25 / 30 Meters of seek range.

Duration

6 / 8 / 10 / 12 Seconds of ensnare duration.

Strength

  • 100 / 150 / 200 / 250 Cold damage per second.
  • 50 / 75 / 100 / 125 Cold damage increase per second.
  • 125 / 150 / 175 / 200 % Damage vulnerability.

Applicable Mods

Duration

Range

Efficiency

Strength

Affects the ensnaring duration

Affects the seek range of the globules

Affects cast Energy cost

Affects base damage

The Sea Snares are water bubbles that will expand once they touch enemies, damaging them and also immobilizing them briefly, proving to be a great tool for crowd control, if used correctly.

Merulina

Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.

Merulina Stats

Energy Drain

25 Energy

Range

N/A

Duration

N/A

Strength

3,000 / 4,500 / 6,000 / 7,500 HP.

Applicable Mods

Duration

Range

Efficiency

Strength

N/A

N/A

Affects cast Energy cost

Affects Merulina’s HP

The Merulina is a K-Drive exclusive to Yareli that will provide a whopping 90% Damage Reduction from any incoming damage while she rides it, while also making her invulnerable while she hops on and off. Another mechanic to keep in mind is that all the incoming damage inflicted on Yareli during the first four seconds riding Merulina will be added to Merulina’s total HP.

Aquablades

Tear through foes with a trio of orbiting aquatic blades.

Aquablades Stats

Energy Drain

75 Energy

Range

N/A

Duration

25 / 30 / 35 / 45 Seconds.

Strength

350 / 450 / 600 / 750 Slash damage.

Applicable Mods

Duration

Range

Efficiency

Strength

Affects the duration of the blades’ permanence

N/A

Affects cast Energy cost

Affects damage.

This ability may be subsumed into other Warframes through the Helminth system.

The Aquablades are a group of blades that will circle around Yareli, inflicting Slash procs to anything that comes within range.

Riptide

Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst’s Damage.

Riptide Stats

Energy Drain

100 Energy

Range

  • 25 / 30 / 35 / 40 Meters of cast range.
  • 15 Meters of covering range.
  • 15 Meters of explosion radius.

Duration

4 / 6 / 8 / 10 Seconds.

Strength

  • 200 / 300 / 400 / 500 Cold damage per tick.
  • 1,000 / 1,500 / 2,000 / 2,500 Cold damage on burst.

Applicable Mods

Duration

Range

Efficiency

Strength

Affects the duration of the maelstrom

Affects the cast range

Affects cast Energy cost

Affects damage

By far the best tool for Crowd Control in Yareli’s kit, Riptide is a massive, contained maelstrom that will pull enemies in and then explode into a massive water burst, obliterating everything within range.

Yareli Augments

Yareli Prime posing with her Syandana in Warframe.

Yareli has access to three Augment mods that can be acquired by attaining the Genius Rank under the Cephalon Suda syndicate, the Flawless Rank in the New Loka syndicate, and spending 25,000 Standing to purchase. Otherwise, you can trade them with other players.

Merulina Guardian

Merulina Augment: Enemies eliminated during Sea Snares heal 20% of Merulina’s health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20 seconds.

Loyal Merulina

Merulina Augment: Yareli no longer rides Merulina. Instead, Merulina follows her and casts Sea Snare on nearby enemies. 2 Seconds of cooldown.

Surging Blades

Aquablades Augment: Activate Aquablades while in use or during cooldown to hurl a single blade. Thrown blades gain 10% damage when any Aquablade hits an enemy. No cost to throw while riding Merulina.

Yareli Builds

Yareli skating on the Merulina K-Drive in Warframe

Yareli Immortal Build

Forma

5 Forma + 1 Umbra Forma

Subsume Ability

Nourish (Grendel)

Archon Shards

Arcane #1 – Arcane Energize

On Energy Pickup: 60% chance to replenish 150 Energy to self and allies within 15 meters. 15 Seconds of cooldown.

Arcane #2 – Molt Augmented

On Kill: +0.24% Ability Strength. Stacks up to 250 times.

Aura Mod – Brief Respite

Squad converts 150% of Energy spent to Shields while Overshields are inactive.

Exilus Mod – Power Drift

  • +15% Ability Strength.
  • +30% Chance to Resist Knockdown.

Mod #1 – Loyal Merulina

Merulina Augment: Yareli no longer rides Merulina. Instead, Merulina follows her and casts Sea Snare on nearby enemies. 2 Seconds of cooldown.

Mod #2 – Rolling Guard

On Dodge: Become invulnerable for 3s and remove all Status Effects. 7 Seconds of cooldown.

Mod #3 – Adaptation

When Damaged: +10% Resistance to that Damage Type for 20 Seconds. Stacks up to 90%.

Mod #4 – Primed Flow

+185% Energy Max.

Mod #5 – Primed Continuity

+55% Ability Duration.

Mod #6 – Umbral Intensify

  • +44% Ability Strength.
  • +11% Tau Resistance.

Mod #7 – Umbral Vitality

  • +100% Health.
  • +11% Tau Resistance.

Mod #8 – Equilibrium

Health pickups give +110% Energy, and Energy pickups give +110% Health.

This build is based upon the idea of expanding Yareli’s weaponry by making Merulina a companion and not a vehicle. By using the Loyal Merulina augment mod, this K-Drive will now circle you instead of forcing you to skate on it. This is a great benefit, as smaller map tilesets don’t allow for a lot of maneuverability, which hurts Yareli quite a lot. Instead, Merulina will provide damage reduction from afar, and you will be able to use both Primary, Secondary, and Melee weapons with Yareli, not restricted anymore to using only a Secondary firearm.

To achieve the best survivability, and since Yareli is not a tanky warframe, we must invest in more Health, Damage Reduction, and invulnerability; for this very reason, you need Umbral Vitality, Adaptation, and Rolling Guard. Brief Respite as the aura mod accompanies this angle, as shield gating becomes important if we want to stay alive. On the rest of the mods, relying on Strength and Duration will help Merulina achieve the highest possible base HP pool, and our Sea Snares will keep enemies immobilized more consistently. The rest of the build is just investing in Energy and efficiency, so Equilibrium, Primed Flow, and Nourish, as the subsumed ability, will help with that.

It is worth noting that the build pretty much demands an Umbra Forma. If you don’t have one of those, you can choose to go for Vitality instead of Umbral Vitality, or choose a non-Prime mod.

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منبع:thegamer

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